Age | Commit message (Collapse) | Author |
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Wow, this is so frustrating at times but in the end so much fun!!! My
real issue was creating and using a member function called getChildren,
which returns a node's children. It turned out if I accessed the
children member variable directly (since it's public), problem solved!
Another somewhat interesting observation is that using "vector<Node>" in
the main getHeight function seems slightly more efficient (memory wise)
than "vector<Node*>". I also used Visual Studio Community C++ 2017,
which was cool as well!
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Partially because it didn't pass time limitations for test case 19 out
of 24. I suspect it's pointer reference stuff that was the cause of the
issue. Checking in for now, I need to research and learn more and will
tackle this again so it passes all tests.
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Implementation isn't difficult since I worked the algo out in Java and
Python already. I tried to use VS Code to write this but in the end
decided to stick with Eclipse. Doing this in VS Code may not be worth
the investment.
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