#ifndef DECK_H #define DECK_H #include "cards.h" #include struct deck_tag { card_t **cards; size_t n_cards; }; typedef struct deck_tag deck_t; void print_hand(deck_t *hand); int deck_contains(deck_t *d, card_t c); void shuffle(deck_t *d); void assert_full_deck(deck_t *d); // The below functions will be done in course 4. deck_t *make_deck_exclude(deck_t *excluded_cards); void add_card_to(deck_t *deck, card_t c); card_t *add_empty_card(deck_t *deck); void free_deck(deck_t *deck); deck_t *build_remaining_deck(deck_t **hands, size_t n_hands); #endif //