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author | Haidong Ji | 2022-04-15 15:51:30 -0500 |
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committer | Haidong Ji | 2022-04-15 15:51:30 -0500 |
commit | 442a49ad5a48d417345959b903ae6a6d32d55759 (patch) | |
tree | c7127bb497e5e439018b1915e0136eec2c9cb124 /c2prj1_cards/README |
Excellent fundamentals and displine training, many tools and techniques
exercises: gdb, emacs, valgrind, git
Diffstat (limited to 'c2prj1_cards/README')
-rw-r--r-- | c2prj1_cards/README | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/c2prj1_cards/README b/c2prj1_cards/README new file mode 100644 index 0000000..73848b1 --- /dev/null +++ b/c2prj1_cards/README @@ -0,0 +1,179 @@ +At the end of each course, you will be working on building +a program that estimates the chances of each hand +winning in poker in a situation described by an input file. + +In this portion of the project, you are going write some +functions that work with cards (specifically, a struct +that represents a card): printing them +in human-readable format, converting the pair of letters +that describe a card back into a struct (which gets +used to read the input from a file), etc. + +There is a lot that will be required to complete +the project that you will learn in the later +courses (e.g., arrays, strings, dynamic memory allocation, +file IO). To make it so you can still run the poker +simulation when you complete this project, we have provided +object files (.o) for the later parts. The included +Makefile will build your cards.c with our .o files +if you do: + +make poker + +You'll write all these parts later on, when you +finish Courses 3 and 4 and have learned the +corresponding concepts. + +In the meantime, you can test your functions +for this assignment by writing any code you +want in my-test-main.c. If you do "make" +(or "make test") then the included Makefile +will build this and link it with your cards.o +(compiling that if needed). + +To get started, take a look at cards.h. + +You will see that it starts by defining +an enum suits (SPADES, HEARTS, DIAMONDS, +and CLUBS). This enum also has NUM_SUITS, +which will have a numeric value of 4 (indicating +how many suits there are), and can also +be used to indicate an invalid suit. + +Next, you will see a struct for a card. +This struct has two parts, a value +(2,3,4,5,6,7,8,9,10,J,Q,K,A) and a suit (s,h,d,c). +Following the struct declaration, there +are some #defines for constants for +the values of Ace, King, Queen, and Jack. +Accordingly, a card's value should +be between 2 and 14 (inclusive). + +There is also an enum for the hand +ranking (what kind of poker hand you get). +We won't be doing anything with these +at this point, except for writing a function +to convert from the enumerated values +to a string. + +Last are some function prototypes. +You will write each of these in cards.c. + +Now go into cards.c, and write each of these +functions. Here are the specifics: + +- void assert_card_valid(card_t c); + This function should use assert() to check + that the card passed in has valid values. + In particular, its value should be between + 2 and VALUE_ACE (inclusive of both), + and its suit should be between SPADES + and CLUBS (inclusive of both). + +- const char * ranking_to_string(hand_ranking_t r); + This function should convert the + hand_ranking_t enumerated value passed + in to a string that describes it. Remember + that Drew showed you a nice way to do this + with emacs keyboard macros! + +- char value_letter(card_t c); + This function should return the character that textually represents + the value of the passed-in card. For values 2-9, this should + be that digit. For 10, it should be '0', and for Jack, Queen, King, and Ace, + it should be 'J', 'Q', 'K', and 'A' respectively. + Hint: remember everything is a number. + For example, the character '0' has the decimal value 48, + and the character '5' has the decimal value 53, so you could represent + '5' as '0' + 5. + +- char suit_letter(card_t c); + This function should return the letter that textually represents + the suit of the card passed in ('s', 'h', 'd', or 'c' for SPADES, + HEARTS, DIAMONDS, or CLUBS). + +- void print_card(card_t c); + This function should print out the textual + representation of the card (hint: use the functions + you previously wrote). It should print + the value first, then the suit. For example, + As (for Ace of spades) + 0d (for 10 of diamonds) + Kc (for King of clubs) etc. + This function should not print any additional + spaces or newlines after the card's text. + +- card_t card_from_letters(char value_let, char suit_let); + This function should make and return a + card_t whose value and suit correspond + to the letters passed in. If the values passed + in are invalid, you should use assert() + or print an error message and exit(EXIT_FAILURE). + +- card_t card_from_num(unsigned c); + This function should take a number from 0 (inclusive) + to 52 (exclusive) and map it uniquely to + a card value/suit combination. Exactly + how you map the numbers to values/suits + is up to you, but you must guarantee + that each valid value/suit combination + corresponds to exactly one input value + in the range [0,52). Hint: you may want to use the mod + operator % to find the remainder of a number divided by 13. + (In Course 3, this function will be used + to make a deck of cards by iterating + over that range and calling it once + for each value--you just need + to learn about arrays first so you + have a place to put all those + cards.) + +---------------------------------------------------- +Once you have done all of these (and tested +them to your satisfaction with my-test-main.c), +you can + +make poker + +and try out the poker odds computation. It +requires one command line argument--the input file to read. +In the input file, +each line corresponds to one hand and lists +the cards (with textual representation +you were working with above). It also +has placeholders for future cards, which +are a ? followed by a number. For example, +this input: + +As Ah Kc Qd 6c ?0 ?1 +2c 3d Kc Qd 6c ?0 ?1 +Ks Qs Kc Qd 6c ?0 ?1 + +describes 3 hands (as might occur +in a game of Texas Hold'em). All +three hands share the King of clubs, +the Queen of diamonds, and the 6 +of clubs (called the "flop" +in Texas Hold'em--these are the +3rd, 4th, and 5th cards). Each +hand has its own private cards +to start (the first has the +Ace of Spades and the Ace of Hearts, +for example). + +The remainder of the hand will be +played by dealing two more cards +(?0 and ?1), which will be shared +by the three hands. + +You could also craft an input +where each player's cards are private +(no cards shared), such as this: + +As Kh ?0 ?1 ?2 +Ac Kc ?3 ?4 ?5 +Ad Ah ?6 ?7 ?8 + +9 cards remain in the future (?0 +through ?8), each appearing exactly +once in one hand. |