diff options
Diffstat (limited to 'c4prj1_deck')
-rw-r--r-- | c4prj1_deck/README | 100 | ||||
l--------- | c4prj1_deck/cards.c | 1 | ||||
l--------- | c4prj1_deck/cards.h | 1 | ||||
l--------- | c4prj1_deck/deck.c | 1 | ||||
l--------- | c4prj1_deck/deck.h | 1 | ||||
l--------- | c4prj1_deck/eval.c | 1 | ||||
l--------- | c4prj1_deck/eval.h | 1 |
7 files changed, 106 insertions, 0 deletions
diff --git a/c4prj1_deck/README b/c4prj1_deck/README new file mode 100644 index 0000000..efbcae7 --- /dev/null +++ b/c4prj1_deck/README @@ -0,0 +1,100 @@ +Poker: Almost There! +-------------------- +Now it is time to wrap up your poker project! + +You have four major things to do: + (1) Write a few deck/evaluation functions that need + malloc/realloc/free (which you were not ready for in + Course 3). + (2) Write the code to handle unknown cards (which + we'll call "future cards" because they will be + known in the future). + (3) Read the input. + (4) Write a main function, which puts this all together + and does the Monte Carlo simulation loop + (repeatedly drawing different random cards + for the future cards). + +We're going to split this into 3 parts. In this assignment, +you will do (1) above. In the next assignment, you will do (2) and (3), +which will work together to process the input. In the final assignment, +you will do (4), completing this project! + + +Finish deck/evaluation +---------------------- +Add these functions to deck.c: + - void add_card_to(deck_t * deck, card_t c); + Add the particular card to the given deck (which will + involve reallocing the array of cards in that deck). + - card_t * add_empty_card(deck_t * deck); + Add a card whose value and suit are both 0, and return a pointer + to it in the deck. + This will add an invalid card to use as a placeholder + for an unknown card. + - deck_t * make_deck_exclude(deck_t * excluded_cards); + Create a deck that is full EXCEPT for all the cards + that appear in excluded_cards. For example, + if excluded_cards has Kh and Qs, you would create + a deck with 50 cards---all of them except Kh and Qs. + You will need to use malloc to allocate this deck. + (You will want this for the next function). + Don't forget you wrote card_t card_from_num(unsigned c) + in Course 2 and int deck_contains(deck_t * d, card_t c) + in Course 3! They might be useful here. + - deck_t * build_remaining_deck(deck_t ** hands, size_t n_hands) ; + This function takes an array of hands (remember + that we use deck_t to represent a hand). It then builds + the deck of cards that remain after those cards have + been removed from a full deck. For example, if we have + two hands: + Kh Qs ?0 ?1 ?2 ?3 ?4 + As Ac ?0 ?1 ?2 ?3 ?4 + then this function should build a deck with 48 + cards (all but As Ac Kh Qs). You can just build + one deck with all the cards from all the hands + (remember you just wrote add_card_to), + and then pass it to make_deck_exclude. + - void free_deck(deck_t * deck) ; + Free the memory allocated to a deck of cards. + For example, if you do + deck_t * d = make_excluded_deck(something); + free_deck(d); + it should free all the memory allocated by make_excluded_deck. + Once you have written it, add calls to free_deck anywhere you + need to to avoid memory leaks. + +Next, go back to eval.c, and implement: + - unsigned * get_match_counts(deck_t * hand) ; + You will find its prototype after the code you wrote + in Course 3, and before the functions we + provided for you. Replace the prototype with + your implementation. + + Given a hand (deck_t) of cards, this function + allocates an array of unsigned ints with as + many elements as there are cards in the hand. + It then fills in this array with + the "match counts" of the corresponding cards. + That is, for each card in the original hand, + the value in the match count array + is how many times a card of the same + value appears in the hand. For example, + given + Ks Kh Qs Qh 0s 9d 9c 9h + This function would return + 2 2 2 2 1 3 3 3 + because there are 2 kings, 2 queens, + 1 ten, and 3 nines. + +We recommend you write your own testing code in a separate +C file (e.g., test-c4deck.c) and run your own test cases +before you submit. When you are satisfied with the correctness +of your code, you should grade this assignment. + +As a final note, we remind you that since previously released files +have been symlinked into other directories you may need to add the +original versions (as this is where your changes are reflected). For +example, in this assignment we have you modify deck.c which is symlinked +to ../c3prj1_deck/deck.c. This means when you submit the assignment you +need to add and commit the actual file, not the symlink itself. diff --git a/c4prj1_deck/cards.c b/c4prj1_deck/cards.c new file mode 120000 index 0000000..1b5fce4 --- /dev/null +++ b/c4prj1_deck/cards.c @@ -0,0 +1 @@ +../c2prj1_cards/cards.c
\ No newline at end of file diff --git a/c4prj1_deck/cards.h b/c4prj1_deck/cards.h new file mode 120000 index 0000000..7a280fd --- /dev/null +++ b/c4prj1_deck/cards.h @@ -0,0 +1 @@ +../c2prj1_cards/cards.h
\ No newline at end of file diff --git a/c4prj1_deck/deck.c b/c4prj1_deck/deck.c new file mode 120000 index 0000000..382208f --- /dev/null +++ b/c4prj1_deck/deck.c @@ -0,0 +1 @@ +../c3prj1_deck/deck.c
\ No newline at end of file diff --git a/c4prj1_deck/deck.h b/c4prj1_deck/deck.h new file mode 120000 index 0000000..705003d --- /dev/null +++ b/c4prj1_deck/deck.h @@ -0,0 +1 @@ +../c3prj1_deck/deck.h
\ No newline at end of file diff --git a/c4prj1_deck/eval.c b/c4prj1_deck/eval.c new file mode 120000 index 0000000..c1f5d89 --- /dev/null +++ b/c4prj1_deck/eval.c @@ -0,0 +1 @@ +../c3prj2_eval/eval.c
\ No newline at end of file diff --git a/c4prj1_deck/eval.h b/c4prj1_deck/eval.h new file mode 120000 index 0000000..7fb381b --- /dev/null +++ b/c4prj1_deck/eval.h @@ -0,0 +1 @@ +../c3prj2_eval/eval.h
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