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#include "deck.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
void print_hand(deck_t *hand) {
for (size_t i = 0; i < hand->n_cards; i++) {
print_card(*hand->cards[i]);
printf(" ");
}
}
int deck_contains(deck_t *d, card_t c) {
for (size_t i = 0; i < d->n_cards; i++) {
if (d->cards[i]->value == c.value && d->cards[i]->suit == c.suit) {
return 1;
}
}
return 0;
}
void shuffle(deck_t *d) {
card_t c;
for (size_t i = d->n_cards; i > 0; i--) {
int r = rand() % i;
c = *d->cards[i - 1];
*d->cards[i - 1] = *d->cards[r];
// d[i-1] = d[r];
*d->cards[r] = c;
}
}
void assert_full_deck(deck_t *d) {
card_t temp;
for (int i = 0; i <= 51; i++) {
temp = card_from_num(i);
assert(deck_contains(d, temp) == 1);
}
}
void add_card_to(deck_t *deck, card_t c) {
deck->n_cards++;
deck->cards = realloc(deck->cards, deck->n_cards * sizeof(*card_t));
deck->cards[deck->n_cards - 1] = &c;
}
card_t *add_empty_card(deck_t *deck) {
card_t *c = malloc(sizeof(card_t));
c->value = 0;
c->suit = 0;
add_card_to(deck, *c);
return c;
}
deck_t *make_deck_exclude(deck_t *excluded_cards) {
deck_t *deck = malloc(sizeof(deck_t));
deck->n_cards = 0;
card_t *c = malloc(sizeof(card_t));
for (int i = 0; i < 52; i++) {
*c = card_from_num(i);
if (deck_contains(excluded_cards, c) == 1) {
continue;
} else {
deck->n_cards++;
deck->cards = realloc(deck->cards, deck->n_cards * sizeof(*card_t));
deck->cards[deck->n_cards - 1] = c;
}
}
free(c);
return deck;
}
deck_t * build_remaining_deck(deck_t ** hands, size_t n_hands) {
}
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